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melonJS

MIT 2D engine: WebGPU to WebGL2 to Canvas AUTO, zero deps

Graphics & 3D / Game Engines · OSS/MIT · 6.4k

Reviewed 2026-09-04 · last push 2026-10-21 · repo checked 2026-10-21

What's Good

MIT forever $0. Renderer cascade WebGPU then WebGL2 then Canvas AUTO. Canvas2D-shaped API. Zero dependencies.

The Catch

WebGPU to WebGL2 to Canvas AUTO and Canvas2D-shaped API — not Phaser scene/plugin ecosystem. W4 cut re-opened. Distinct from Phaser, KAPLAY, and PixiJS.

Verdict

MIT zero-dep 2D engine. Not Phaser.

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