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MIT Haxe+HashLink engine; HTML5/WebGL; Dead Cells stack

Graphics & 3D / Game Engines · OSS/MIT · 3.5k

What's Good

MIT. Haxe + HashLink with HTML5/WebGL targets. Proven on shipped titles (Dead Cells and friends). Cross-compile without a JS-only canvas story.

The Catch

Haxe+HashLink HTML5/WebGL — not Phaser/Godot/Defold/Cute Framework/melonJS/Bevy. Different language/runtime bet. Distinct from Phaser, Godot, Defold, Cute Framework, melonJS, and Bevy.

Verdict

MIT Haxe engine. HTML5/WebGL path; not a JS canvas framework.

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