# Heaps

> MIT Haxe+HashLink engine; HTML5/WebGL; Dead Cells stack

**Category:** Libraries  
**Pricing:** open-source  
**URL:** https://heaps.io  
**GitHub:** https://github.com/HeapsIO/heaps  
**Added:** 2026-09-04

---

## The Hook

Heaps is the Haxe game engine behind Dead Cells when Phaser is JS and Godot is GDScript.

## What's Good

MIT. Haxe + HashLink with HTML5/WebGL targets. Proven on shipped titles (Dead Cells and friends). Cross-compile without a JS-only canvas story.

## The Catch

Haxe+HashLink HTML5/WebGL — not Phaser/Godot/Defold/Cute Framework/melonJS/Bevy. Different language/runtime bet. Distinct from Phaser, Godot, Defold, Cute Framework, melonJS, and Bevy.

## Verdict

MIT Haxe engine. HTML5/WebGL path; not a JS canvas framework.
