{"data":{"slug":"vite","name":"Vite","tagline":"MIT next-gen frontend tooling — dev server + build","category":"libraries","categoryName":"Libraries","url":"https://vite.dev","github":"https://github.com/vitejs/vite","pricing":"open-source","hook":"Vite is the default frontend toolchain when Next.js is the full framework and you still need a fast SPA/library build.","whatsGood":"MIT. Instant HMR, Rollup-based production builds, first-class TypeScript/JSX, huge plugin ecosystem. Powers Vue, Svelte, React SPAs, and library mode. The hole next to Next.js/Biome/Oxc in a modern JS stack.","theCatch":"Bundler/dev-server — not an app framework (routing, SSR, data are yours or a meta-framework). Not Biome/Oxc (lint/format/parser). SSR frameworks built on Vite are separate products.","verdict":"MIT frontend toolchain. Free forever; framework and lint are adjacent gems.","addedAt":"2026-09-05","featured":false,"domain":"Libraries","subSpecialty":"Tooling","capabilities":["bundler","frontend"],"surfaces":["Self-host"],"ecosystem":["Node.js","Browser"],"licenseModel":"OSS/MIT","githubStars":null},"related":[{"slug":"hono","name":"Hono","tagline":"Tiny TypeScript web framework that runs on every runtime"},{"slug":"phaser","name":"Phaser","tagline":"MIT HTML5 2D game framework with scenes, physics, and tilemaps"},{"slug":"pixijs","name":"PixiJS","tagline":"MIT 2D WebGPU/WebGL renderer, not a game engine"},{"slug":"babylonjs","name":"Babylon.js","tagline":"Apache-2.0 3D engine for the web, now on v9"},{"slug":"playcanvas","name":"PlayCanvas","tagline":"MIT WebGL2/WebGPU engine plus an optional hosted Editor"}],"links":{"self":"/api/gems/vite","html":"/gems/vite","markdown":"/gems/vite.md","category":"/api/gems?category=libraries","categoryPage":"/stacks/libraries"}}