{"data":{"slug":"phaser","name":"Phaser","tagline":"MIT HTML5 2D game framework with scenes, physics, and tilemaps","category":"libraries","categoryName":"Libraries","url":"https://phaser.io","github":"https://github.com/phaserjs/phaser","pricing":"open-source","hook":"Phaser is still the 2D browser-game framework a builder should start with.","whatsGood":"MIT (LICENSE.md). Phaser 4.2.1 Giedi. Scenes, Arcade + Matter physics, input, tilemaps, particles, cameras. Install the phaser package or pull jsDelivr. The framework stays OSS; named titles on phaser.io/games include Geometry Dash web demo and Stickforge.","theCatch":"Phaser 4 replaced the v3 renderer/FX/mask stack — v3 games need the migration guide. Phaser Editor is a separate commercial desktop product, not the OSS engine. The homepage can Cloudflare-gate a raw fetch; docs and GitHub are the source of truth.","verdict":"Default 2D HTML5 game framework. MIT engine; Editor is paid and optional.","addedAt":"2026-09-03","featured":false,"domain":"Graphics & 3D","subSpecialty":"Game Engines","capabilities":["canvas","webgl","physics"],"surfaces":["Self-host"],"ecosystem":["Browser"],"licenseModel":"OSS/MIT","githubStars":40248},"related":[{"slug":"hono","name":"Hono","tagline":"Tiny TypeScript web framework that runs on every runtime"},{"slug":"pixijs","name":"PixiJS","tagline":"MIT 2D WebGPU/WebGL renderer, not a game engine"},{"slug":"babylonjs","name":"Babylon.js","tagline":"Apache-2.0 3D engine for the web, now on v9"},{"slug":"playcanvas","name":"PlayCanvas","tagline":"MIT WebGL2/WebGPU engine plus an optional hosted Editor"},{"slug":"colyseus","name":"Colyseus","tagline":"MIT Node multiplayer rooms with state sync"}],"links":{"self":"/api/gems/phaser","html":"/gems/phaser","markdown":"/gems/phaser.md","category":"/api/gems?category=libraries","categoryPage":"/stacks/libraries"}}