{"data":{"slug":"oxc","name":"Oxc","tagline":"MIT Rust JS/TS toolchain: parser, linter, and friends","category":"libraries","categoryName":"Libraries","url":"https://oxc.rs","github":"https://github.com/oxc-project/oxc","pricing":"open-source","hook":"Oxc is the Rust JS/TS compiler substrate when you want parser/linter pieces, not a Biome replacement pitch.","whatsGood":"MIT. High-performance JS/TS parser, oxlint, transformer, minifier — building blocks for tooling. Written in Rust. Active project with a clear lower-level lane.","theCatch":"Oxc is the lower-level toolchain / oxlint lane, not a Biome killer. It will not replace Prettier+ESLint overnight the way Biome’s single format+lint tool can.","verdict":"MIT Rust JS/TS toolchain. Substrate and oxlint, not Biome.","addedAt":"2026-09-04","featured":false,"domain":"Libraries","subSpecialty":"Tooling","subcategory":"Tooling","tags":["self-host","permissive","active"],"capabilities":["parser","lint","typescript"],"surfaces":["Self-host"],"ecosystem":["Rust","Node.js"],"licenseModel":"OSS/MIT","githubStars":23145,"starsPerWeek":120,"access":"free","archived":false,"repo":{"createdAt":"2023-02-09","pushedAt":"2026-10-21","license":"MIT","archived":false,"checkedAt":"2026-10-21"}},"related":[{"slug":"hono","name":"Hono","tagline":"Tiny TypeScript web framework that runs on every runtime"},{"slug":"phaser","name":"Phaser","tagline":"MIT HTML5 2D game framework with scenes, physics, and tilemaps"},{"slug":"pixijs","name":"PixiJS","tagline":"MIT 2D WebGPU/WebGL renderer, not a game engine"},{"slug":"babylonjs","name":"Babylon.js","tagline":"Apache-2.0 3D engine for the web, now on v9"},{"slug":"playcanvas","name":"PlayCanvas","tagline":"MIT WebGL2/WebGPU engine plus an optional hosted Editor"}],"links":{"self":"/api/gems/oxc","html":"/gems/oxc","markdown":"/gems/oxc.md","category":"/api/gems?category=libraries","categoryPage":"/stacks/libraries"}}