{"data":{"slug":"howler","name":"howler.js","tagline":"MIT audio sprites for the browser, tagged 2.2.4 in 2023","category":"libraries","categoryName":"Libraries","url":"https://howlerjs.com","github":"https://github.com/goldfire/howler.js","pricing":"open-source","hook":"howler.js is still the audio-sprite library you drop next to Phaser or Pixi.","whatsGood":"MIT. Web Audio plus HTML5 fallbacks, sprites, spatial audio.","theCatch":"Quiet since September 2023. Stale LICENSE copyright year -- live MIT line, not a ghost. No Used-By names.","verdict":"The browser audio sprite library. MIT, quiet, still the default next to Phaser.","addedAt":"2026-09-03","featured":false,"domain":"Graphics & 3D","subSpecialty":"Audio","capabilities":["audio","sprites","browser"],"surfaces":["Self-host"],"ecosystem":["Browser"],"licenseModel":"OSS/MIT","githubStars":25338},"related":[{"slug":"hono","name":"Hono","tagline":"Tiny TypeScript web framework that runs on every runtime"},{"slug":"phaser","name":"Phaser","tagline":"MIT HTML5 2D game framework with scenes, physics, and tilemaps"},{"slug":"pixijs","name":"PixiJS","tagline":"MIT 2D WebGPU/WebGL renderer, not a game engine"},{"slug":"babylonjs","name":"Babylon.js","tagline":"Apache-2.0 3D engine for the web, now on v9"},{"slug":"playcanvas","name":"PlayCanvas","tagline":"MIT WebGL2/WebGPU engine plus an optional hosted Editor"}],"links":{"self":"/api/gems/howler","html":"/gems/howler","markdown":"/gems/howler.md","category":"/api/gems?category=libraries","categoryPage":"/stacks/libraries"}}