{"data":{"slug":"gdevelop","name":"GDevelop","tagline":"MIT event/no-code engine + HTML5; Pro required above $50k revenue","category":"libraries","categoryName":"Libraries","url":"https://gdevelop.io","github":"https://github.com/4ian/GDevelop","pricing":"freemium","hook":"GDevelop is event-sheet games with HTML5 export when you want no-code scenes instead of Phaser code.","whatsGood":"MIT engine. Event/no-code + JS extensibility. HTML5 export. Free for most indie use via the account tiers.","theCatch":"Loud: companies >$50k revenue must use Pro if using a GDevelop account. Event/no-code+HTML5 — not Phaser code-first or Godot editor. Distinct from Phaser and Godot.","verdict":"MIT no-code/HTML5 engine. Free until revenue/account rules force Pro.","addedAt":"2026-09-04","featured":false,"domain":"Graphics & 3D","subSpecialty":"Game Engines","capabilities":["no-code","html5"],"surfaces":["Hosted"],"ecosystem":["Multi-platform","Browser"],"licenseModel":"Freemium","githubStars":26191},"related":[{"slug":"hono","name":"Hono","tagline":"Tiny TypeScript web framework that runs on every runtime"},{"slug":"phaser","name":"Phaser","tagline":"MIT HTML5 2D game framework with scenes, physics, and tilemaps"},{"slug":"pixijs","name":"PixiJS","tagline":"MIT 2D WebGPU/WebGL renderer, not a game engine"},{"slug":"babylonjs","name":"Babylon.js","tagline":"Apache-2.0 3D engine for the web, now on v9"},{"slug":"playcanvas","name":"PlayCanvas","tagline":"MIT WebGL2/WebGPU engine plus an optional hosted Editor"}],"links":{"self":"/api/gems/gdevelop","html":"/gems/gdevelop","markdown":"/gems/gdevelop.md","category":"/api/gems?category=libraries","categoryPage":"/stacks/libraries"}}